The terrestrial stalkers average approximately eight feet tall and look somewhat like slender, long-armed tyrant lizards. These creatures have long, beaked muzzles, large slit-pupil eyes, slender muscular tails, powerful clawed legs, long muscular arms and dexterous four-fingered hands tipped with short talons. The stalkers are covered with brilliantly colored scales and have a thin down of short, brightly colored feathers on their heads and in a ridge down their spines.

They are cunning predators, capable of using simple tools and possibly even learn rudimentary language, making them far more dangerous than most wild beasts. Unfortunately, they consider most other living creatures their prey.

Essence: 1; Willpower: 4; Join Battle: 6 dice
Health Levels: -0/-1×3/-2×3/-4/Incap.
Actions: Feats of Strength: 6 dice (may attempt
Strength 3 feats); Resist Poison/Disease: 5 dice; Senses: 6 dice; Stealth: 6 dice; Threaten: 5 dice
Resolve 2, Guile 1

Attack (Bite): 8 dice (Damage 15)
Attack (Claw): 12 dice (Damage 11)
Attack (Grapple): 8 dice (7 dice to control)
Combat Movement: 8 dice
Evasion 4, Parry 3
Soak/Hardness: 7/4

Special Attacks

Ambush Hunter: The stalker adds three dice on all attack rolls made from stealth.

Distract: The stalker can make distract gambits to assist its pack mates. If it makes a successful gambit from stealth, the bonus it provides increases by two dice.

Pack Hunting: When the stalker attacks an enemy, it adds one automatic success to the attack roll for each allied stalker in close range to that enemy, to a maximum of three successes. On a decisive attack, it may also pay a point of Willpower to add that many dice to the raw damage of the attack, representing its pack mates joining in the attack.

Swift Advance: Whenever a stalker moves to keep pace with an enemy it has successfully rushed, it may pay a point of Willpower to reflexively make a decisive attack against that enemy.


Darting Leap: When closing with their prey, stalkers move with terrifying speed, leaping and bounding across even rough terrain. They receive double 9s on all rushes.


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